10 Best Design Agenciesfor AR and VR Applications (2026)
The 10 best design agencies for AR and VR applications, compared on pricing, Clutch rating, engagement model and hourly rate, drawn from a documented benchmark of 57 agencies.
Aug 20, 202611 min read
Best design agencies for AR and VR applications
AR and VR get grouped together and they are not the same problem. AR overlays an unpredictable real world and is constrained by a tired arm holding a phone. VR controls the entire environment and is constrained by comfort, motion sickness and the fact that nobody wears a headset for an hour to do admin. What they share is that neither can be evaluated in a design file, which is the single thing to check before hiring.
Ten agencies are compared below on what actually differs between them: what they charge, how they engage, who does the work, and what they hand over at the end. Every agency here carries a verified Clutch profile, and the ratings below are taken from it. Each entry says what an agency is worth hiring for and where it is the wrong choice for AR and VR application design.

How the ten agencies compare
| Agency | Best for | Starting price | Clutch rating | Not a fit for |
|---|---|---|---|---|
| Bricx | Spatial features people can use | $25,000+ | 5.0/5, 27 reviews | 3D production, game development |
| Stormotion | Device and sensor integration | $10,000+ | 5.0/5, 17 reviews | Headset comfort, VR interaction |
| Uptech | Custom visualization components, built | $25,000+ | 4.9/5, 43 reviews | AR and VR medium experience |
| GeekyAnts | Production-grade delivery at scale | $10,000+ | 4.8/5, 116 reviews | Immersive design experience |
| Purrweb | Fast, cheap MVP builds | $5,000+ | 4.9/5, 44 reviews | Headset and spatial interaction |
| Tapptitude | Multi-platform mobile engineering | $5,000+ | 4.9/5, 71 reviews | Design leadership, immersive concepts |
| Phenomenon Studio | Brand and multi-platform UI suites | $10,000+ | 5.0/5, 51 reviews | Designing inside a headset |
| Lazarev. | Motion-led design for AI products | $100,000+ | 5.0/5, 19 reviews | Affordable exploration, immersive record |
| Arounda | Working prototypes, not mockups | $25,000+ | 5.0/5, 86 reviews | Immersive precedent, spatial craft |
| Merge Rocks | The site that explains the product | $10,000+ | 4.9/5, 67 reviews | Anything inside a headset |
Best design agency for AR and VR applications: Bricx

Bricx is the best design agency for AR and VR applications that need to be usable in a headset or on a phone rather than impressive in a video. Bricx has completed 50+ SaaS design projects across 30+ industries, with clients including Writesonic (YC S21), Collectwise (YC F24), Gigacatalyst (YC X26), Sybill, Camb.ai, LTV.ai, Instadapp, Hobbes and AT Kearney. The agency holds 27 verified reviews on Clutch at an average of 5.0/5.
Bricx works exclusively with B2B and AI SaaS companies, from seed stage through Series C, covering branding, website design, product UX/UI and end-to-end development. Engagements start at $25,000. Bricx treats spatial work as an interface problem under unusual constraints, session length, legibility and a clear route back to conventional UI, and is explicit that anything beyond layout has to be prototyped on the device.
The most impressive part was the attention to detail in their work.
- Starting price
- $25,000+
- Engagement model
- Fixed-scope projects and monthly retainers
- Timeline
- First delivery within the first week; full scope varies by project
- Clutch
- 5.0/5, 27 reviews
- Hourly rate
- $50 - $99
- Best for
- product teams adding AR or VR features that have to be usable.
- Not a fit for
- 3D asset production, game development, or budgets under $25,000.
Stormotion

Stormotion is the closest fit here because its work already leaves the screen. Its reviews describe wearable device integration with Apple HealthKit and Google Fit, an Android kiosk application for an EV charging network, and a BLE and IoT project. AR is a sensor problem before it is a design problem, and this is a team that has shipped against real hardware.
There is no AR or VR service line on its card, and UX/UI is only 10% of its mix against 45% mobile app development. Its sectors are medical and sports at 30% each. A VR team worrying about comfort and motion sickness will not find that experience documented anywhere here.
- Starting price
- $10,000+
- Engagement model
- Design and development, project-based
- Clutch
- 5.0/5, 17 reviews
- Hourly rate
- $50 - $99
- Team size
- 10 - 49 people
- Best for
- AR features that depend on sensors, wearables and real devices.
- Not a fit for
- headset comfort and VR interaction design, or budgets under $25,000.
Uptech

Uptech built a platform from scratch for a medical visualization company, including custom visualization components, which is the nearest thing on this page to designing something spatial rather than flat. It works from Kyiv with medical and financial services at 30% each, at $25 to $49 an hour, one of the cheapest rates here for a 50 to 249 person team.
Its other reviewed work is an appointment booking web app and a Shopify-facing SaaS product, both conventional. There is no UX/UI service line in its mix, led by custom software development at 30%. An AR or VR team would be teaching it the medium, at a $25,000 minimum.
- Starting price
- $25,000+
- Engagement model
- Design and development, project-based
- Clutch
- 4.9/5, 43 reviews
- Hourly rate
- $25 - $49
- Team size
- 50 - 249 people
- Best for
- engineering custom visualization into a working platform.
- Not a fit for
- prior experience in the AR or VR medium, or budgets under $25,000.
GeekyAnts

GeekyAnts positions itself around production-grade reality rather than concepts, which is the right instinct for a medium nobody can judge from a design file. Its reviews describe reworking a web app into a single React Native codebase and end-to-end product development with client system integration. It runs 250 to 999 people from Bengaluru at $25 to $49 an hour.
Nothing in its record is immersive. Manufacturing is its largest sector at 20% and 60% of its clients are enterprises over a billion dollars, so this is industrial software delivery at scale. With 116 Clutch reviews the record is deep, and none of it is AR or VR.
- Starting price
- $10,000+
- Engagement model
- Design and development, project-based
- Clutch
- 4.8/5, 116 reviews
- Hourly rate
- $25 - $49
- Team size
- 250 - 999 people
- Best for
- shipping a large application to production reliably.
- Not a fit for
- any documented immersive experience, or budgets under $25,000.
Purrweb

Purrweb states that a startup cannot launch without a clear and sexy design and aims to ship an MVP within three months. For AR and VR, that is the sequence to be careful with, because a design that looks striking in a file can be unusable at arm's length or in a headset. UX/UI is 45% of its mix, level with mobile app development.
It is the only agency here whose clients are 100% small businesses under $10M, and its $5,000 minimum is among the lowest here, which makes a short exploratory build affordable. Financial services is 50% of its industry mix, so its taste was formed on fintech screens rather than spatial interfaces.
- Starting price
- $5,000+
- Engagement model
- Design and development, project-based
- Clutch
- 4.9/5, 44 reviews
- Hourly rate
- $25 - $49
- Team size
- 50 - 249 people
- Best for
- getting a first immersive build in front of people quickly.
- Not a fit for
- spatial or headset interaction expertise, or budgets under $25,000.
Tapptitude

Tapptitude is the only agency here that labels its portfolio by platform, iOS, Flutter, React Native, alongside sector and country, including an iOS IoT project. For AR and VR work, a team that thinks in device targets rather than screens is already closer to the problem. It has 71 Clutch reviews at 4.9 and works from Cluj-Napoca since 2013.
There is no UX/UI line in its service mix, which is 50% mobile app development and 20% web. Its reviewed work is a taxi dispatch app, an e-commerce iOS app and mobile components for a software company. Design leadership on an immersive product would have to come from your side.
- Starting price
- $5,000+
- Engagement model
- Project-based
- Clutch
- 4.9/5, 71 reviews
- Hourly rate
- $25 - $49
- Team size
- 50 - 249 people
- Best for
- building an AR app across the device targets it has to run on.
- Not a fit for
- design leadership on an immersive concept, or budgets under $25,000.
Phenomenon Studio

Phenomenon Studio is the only agency on this page with XR anywhere in its record, and the detail matters: it created brand guidelines, a logo and a website for an XR production studio. That is marketing for an immersive company, not an immersive product. It also delivered UI/UX suites across four platforms for a decentralized gaming platform.
Gaming is the nearest adjacent discipline to VR and multi-platform delivery is the nearest adjacent skill, so the transfer is plausible. But UX/UI is 25% of its mix, medical is 35% of its client base, and 65% of its clients are midmarket, which describes a conventional product and brand studio.
- Starting price
- $10,000+
- Engagement model
- Project and retainer
- Clutch
- 5.0/5, 51 reviews
- Hourly rate
- $50 - $99
- Team size
- 50 - 249 people
- Best for
- brand and interface work for a company selling immersive products.
- Not a fit for
- designing the experience inside a headset, or budgets under $25,000.
Lazarev.

Lazarev. is the only agency here with motion designers named on its own team alongside UX strategists and business analysts. Motion is the closest conventional discipline to spatial work, because both are judged in time rather than in a static frame. Information technology is 20% of its client base, with manufacturing and medical at 15% each.
At a $100,000 minimum it is by far the most expensive entry on this page, which is a serious commitment for a medium that cannot be evaluated before it is built. Its reviews are conventional web and SaaS redesigns, and UX/UI is 30% of a mix that also includes branding and graphic design.
- Starting price
- $100,000+
- Engagement model
- Project-based
- Clutch
- 5.0/5, 19 reviews
- Hourly rate
- $100 - $149
- Team size
- 50 - 249 people
- Best for
- motion-led product design where timing carries the experience.
- Not a fit for
- an affordable first experiment, or budgets under $25,000.
Arounda

Arounda's B2B SaaS review is the one behaviour this page most rewards: it defined, designed and developed a clickable prototype and configured the platform to listen, act and learn from interactions. Building the thing rather than mocking it is the only way an immersive interaction gets evaluated. It has 86 Clutch reviews at 5.0 and charges $25 to $49 an hour.
Its work is web-shaped, though: UX/UI, web design and web development at 30% each, with UX audits, personas and journey maps in its reviews. Its industries are energy, financial services, manufacturing and medical at 20% each, none of which points at immersive work, and the minimum is $25,000.
- Starting price
- $25,000+
- Engagement model
- Project and retainer
- Clutch
- 5.0/5, 86 reviews
- Hourly rate
- $25 - $49
- Team size
- 10 - 49 people
- Best for
- prototypes built to be used rather than presented.
- Not a fit for
- spatial or immersive craft, or budgets under $25,000.
Merge Rocks

Merge Rocks is the furthest from this page's subject. All three of its published reviews are website and Webflow work: a fintech site redesign, branding and Webflow for a media production company, and full website delivery. Nothing there is a device, a sensor or an interaction that happens away from a browser. UX/UI is 60% of its mix.
Where it does earn a place is the surrounding work. An AR or VR company still needs a site that explains a product people cannot try, and at $25 to $49 an hour with 67 Clutch reviews at 4.9, that is cheap and well evidenced. Its case studies include security mobile and fintech Web3.
- Starting price
- $10,000+
- Engagement model
- Project and retainer
- Clutch
- 4.9/5, 67 reviews
- Hourly rate
- $25 - $49
- Team size
- 10 - 49 people
- Best for
- the website that has to sell an experience people cannot try.
- Not a fit for
- the immersive product itself, or budgets under $25,000.
How much does an AR or VR design engagement cost?
What ten agencies quote for the same thing. Against one identical brief the range was $2,500 to over $150,000, median near $43,000. Six in ten would not put a number on it before a call. Those figures cover product design across the whole benchmark, so treat them as the range AR and VR application design is quoted inside rather than a price for it.
Hourly pricing. Between $25 and $195, with most quotes at $55 to $90. Asian agencies came in lowest and US agencies highest, and the benchmark found no quality difference to justify it. Spatial work sits above the median, because the interaction model has to be built and worn rather than reviewed.

Most agencies offer one of three structures, splitting 45% Time & Material, 35% fixed price and 20% retainer across the 57 benchmarked. For AR and VR application design the model usually matters more than the headline figure, because it decides what happens when the scope moves.
- Fixed price suits a defined deliverable with a settled spec.
- Time & Material suits a scope that is still being discovered.
- Retainer suits continuous design demand rather than a one-off push.
- Which one fits AR and VR application design comes down to whether the scope is settled before the work starts.

How do you evaluate a design agency for an AR or VR application?
Five things to establish before hiring for spatial work.
Separate AR from VR. Different constraints, different hardware, different failure modes. An agency treating them as one category has done neither at depth.
Ask about comfort and session length. Arm fatigue in AR and motion sickness in VR both cap how long an experience can reasonably last.
Ask what they prototype on. If evaluation happens in a design file rather than on a device, the important problems will be found by your users.
Ask about text. Reading is genuinely difficult in both media, which rules out most conventional information design.
Ask how the user gets out. Almost every spatial feature needs a conventional interface beside it, and that transition is usually undesigned.
What are the red flags when hiring a design agency?
- Discovery that outlasts the runway. Workshops are not shipping. Ask what exists at the end of week two.
- A fixed price on a moving scope. It protects the agency and turns your learning into a change request.
- Case studies with no numbers. If nothing was measured, nothing can be claimed.
- No named limitation. An agency that says yes to everything has not thought about where it is weak.
- No handover plan. Ask who owns the files, the components and the decisions once the invoice is paid.
- No comparable example of AR and VR application design. An agency that cannot point to work of the same shape is learning on your budget.
Should you hire a design agency or build in-house?
Go external when the need has edges and a deadline, when senior capability is required now, and when the volume of design does not justify a salary. You are buying pattern recognition from other people's mistakes. For AR and VR application design specifically, the question worth settling first is how often the work recurs.
Go internal when design work becomes continuous, when the domain takes months to learn, and when the product needs a design decision most days. Recruiting realistically costs six months before it pays back. Where AR and VR application design falls on that line is usually clear once you count how many times it will need doing again.
Spatial design is a capability question rather than an in-house or agency one. Whoever does it needs headsets, devices and the discipline to test physically, and plenty of internal teams and agencies alike lack all three.
FAQs
What is the difference between designing for AR and VR?
AR overlays an unpredictable real environment and is limited by holding a device up. VR controls the environment entirely and is limited by comfort and motion sickness.
How much does AR or VR design cost?
Fixed-price product design across the benchmark ran $2,500 to over $150,000 with a median near $43,000, and spatial work sits above that median because of prototyping. Bricx starts at $25,000.
How long should a VR session be?
Shorter than most teams plan for. Comfort, heat and headset weight all degrade the experience quickly, which caps useful session length regardless of content quality.
Can spatial interfaces be designed in Figma?
Only the first pass. Everything that decides whether a spatial interface works is physical, and none of it shows up in a static file.


