Launch Video

Launch video for products that take too long to explain

Trusted by SF’s top AI & SaaS companies

What usually brings teams here

This is almost always a timing problem. There’s a date on the calendar, and the thing that has to carry the day doesn’t exist yet.

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  1. Nobody can explain the product in one sentence.

    If the team can’t do it internally, the launch post won’t do it for a stranger.

  2. The demo takes thirty minutes.

    Everything good about the product is behind a login no stranger will ever pass.

  3. You have a launch date and no asset.

    Product Hunt, the announcement, the ads and the deck all need the same sixty seconds.

  4. Investors need to get it before the meeting.

    A video does the explaining so the meeting can be about the business.

  5. Your last video looked like everyone else’s.

    Stock footage, a library track, and a voiceover that could be selling anything.

  6. Screen recordings don’t do the product justice.

    Your interface is the strongest argument. A raw capture is the weakest.

Pixelflow
“Their speed and incredibly high quality of work, as well as industry knowledge, stood out.”

Emmett Cooke

Director @ Pixelflow

What a product launch video actually includes

Story & script direction

We settle the story before anyone opens a design tool. One idea, one audience, one thing you want understood by the end. We write the script with you and cut until every line earns its second, because sixty seconds is far less time than it sounds.

Typical outputs:

  1. Narrative and script
  2. Launch message hierarchy
  3. Length and format call
  4. Voiceover or text-led

Some of our work

How we work with your team

(01)

The audit is free, and first

Every engagement opens with an audit at no cost. We find the real problem before anyone opens Figma.

(02)

One embedded team

A senior designer joins your Slack and your sprint rhythm. There is no account manager relaying notes between us.

(03)

We ship in weeks, not quarters

Work moves in two week cycles, and something is reviewable at the end of every one. You are never waiting on a big reveal.

(04)

Feedback in 24 to 48 hours

The one commitment that decides whether this lands on time. We make it, and we ask you to make it too.

Why Bricx

Video isn’t our biggest service and we won’t pretend it is. We started making them because the agencies clients hired couldn’t explain the product. We already know it, because we designed it.

01

Taste is the product

AI does the UX thinking now. Layouts, flows, first drafts. What it can’t do is the last ten percent.

02

We already know the product

Most video agencies spend two weeks learning what you do. We usually designed the thing we’re animating.

03

The interface is the hero

Legacy vendors hide the product because theirs is ugly. Yours isn’t, and this is the place to prove it.

04

One cut, every format

The launch needs the same story in six shapes. You get all of them, not a timeline request three days out.

Product work backed by real proof

Ranked three years running

Clutch
5.0/5Client Ratings

515 verified ratings on Clutch, averaging 4.9 out of 5.

Trusted by top SaaS

“We handed Bricx a vague brief and got back a brand that felt inevitable. That’s rare.”
Chirag Kulkarni

Chirag Kulkarni

CEO @Hobbes

99.7%

Client Satisfaction

30+

Industries

Serving clients all across the globe

50+ Projects

Pick the engagement that fits the work

Options
Teaser
Launch video
Video + brand
Best forA feature or announcementA product launch or raiseA reposition or rebrand
Typical length2 to 3 weeks4 to 6 weeks8 to 10 weeks
Who you getOne motion designerDesigner plus motion leadDesigner, lead, motion
CommitmentFixed scopeFixed scopeMilestone based
What is includedScript, design, animationEverything, plus soundEverything, plus identity
BricxBricx

Let’s explain it in sixty seconds.

Zero risk. Real design work delivered before you commit to anything.

All your Questions, Answered.

Need help?

Book a call with our founder to discuss your project.

Get a quote

Thirty to sixty seconds for a launch. Fifteen for ads. Anything past ninety seconds is a demo, and a demo is a different asset with a different job.

A thirty to sixty second video has run $4,000 to $6,000 standalone. Bundled into a larger brand or website engagement it’s a line item within that scope.

Four to six weeks for a full launch video. Two to three for a shorter teaser. Script and storyboard are where your feedback matters most, and where projects usually stall.

Yes, and this is the one place we do write. Video scripts are structural rather than editorial, and the story can’t be separated from the storyboard. Website copy is still yours.

Yes, and we rebuild it as designed artwork rather than recording the screen. It reads better at every size and it doesn’t go stale next time you ship.

No. We do designed and animated video. If the concept genuinely needs a camera and a crew, we’ll tell you and point you elsewhere.

Feedback inside 24 to 48 hours, one decision-maker who can approve direction, and your copy on the schedule we agree in week two. Projects that slip almost always slip on one of those three.

A launch video is sixty seconds and sells the idea to people who have never heard of you. A demo is two to five minutes and shows the product to people already interested. They are different assets. Most teams ask for the second and need the first.

You do. Project files, designed frames, source animation and every exported format. You can hand them to another team and keep working without us.

BricxBricx

Award-winning design studio for
venture-backed AI startups