(01)
The audit is free, and first
Every engagement opens with an audit at no cost. We find the real problem before anyone opens Figma.

Trusted by SF’s top AI & SaaS companies
And many more
This is almost always a timing problem. There’s a date on the calendar, and the thing that has to carry the day doesn’t exist yet.
Book a callNobody can explain the product in one sentence.
If the team can’t do it internally, the launch post won’t do it for a stranger.
The demo takes thirty minutes.
Everything good about the product is behind a login no stranger will ever pass.
You have a launch date and no asset.
Product Hunt, the announcement, the ads and the deck all need the same sixty seconds.
Investors need to get it before the meeting.
A video does the explaining so the meeting can be about the business.
Your last video looked like everyone else’s.
Stock footage, a library track, and a voiceover that could be selling anything.
Screen recordings don’t do the product justice.
Your interface is the strongest argument. A raw capture is the weakest.
“Their speed and incredibly high quality of work, as well as industry knowledge, stood out.”

Emmett Cooke
Director @ Pixelflow
We settle the story before anyone opens a design tool. One idea, one audience, one thing you want understood by the end. We write the script with you and cut until every line earns its second, because sixty seconds is far less time than it sounds.
Typical outputs:


(01)
Every engagement opens with an audit at no cost. We find the real problem before anyone opens Figma.
(02)
A senior designer joins your Slack and your sprint rhythm. There is no account manager relaying notes between us.
(03)
Work moves in two week cycles, and something is reviewable at the end of every one. You are never waiting on a big reveal.
(04)
The one commitment that decides whether this lands on time. We make it, and we ask you to make it too.
Video isn’t our biggest service and we won’t pretend it is. We started making them because the agencies clients hired couldn’t explain the product. We already know it, because we designed it.
01
AI does the UX thinking now. Layouts, flows, first drafts. What it can’t do is the last ten percent.
02
Most video agencies spend two weeks learning what you do. We usually designed the thing we’re animating.
03
Legacy vendors hide the product because theirs is ugly. Yours isn’t, and this is the place to prove it.
04
The launch needs the same story in six shapes. You get all of them, not a timeline request three days out.
Ranked three years running

515 verified ratings on Clutch, averaging 4.9 out of 5.
Trusted by top SaaS
“We handed Bricx a vague brief and got back a brand that felt inevitable. That’s rare.”

Chirag Kulkarni
CEO @Hobbes
99.7%
Client Satisfaction
30+
Industries
50+ Projects
| Options | Teaser | Launch video | Video + brand |
|---|---|---|---|
| Best for | A feature or announcement | A product launch or raise | A reposition or rebrand |
| Typical length | 2 to 3 weeks | 4 to 6 weeks | 8 to 10 weeks |
| Who you get | One motion designer | Designer plus motion lead | Designer, lead, motion |
| Commitment | Fixed scope | Fixed scope | Milestone based |
| What is included | Script, design, animation | Everything, plus sound | Everything, plus identity |


Zero risk. Real design work delivered before you commit to anything.
Thirty to sixty seconds for a launch. Fifteen for ads. Anything past ninety seconds is a demo, and a demo is a different asset with a different job.
A thirty to sixty second video has run $4,000 to $6,000 standalone. Bundled into a larger brand or website engagement it’s a line item within that scope.
Four to six weeks for a full launch video. Two to three for a shorter teaser. Script and storyboard are where your feedback matters most, and where projects usually stall.
Yes, and this is the one place we do write. Video scripts are structural rather than editorial, and the story can’t be separated from the storyboard. Website copy is still yours.
Yes, and we rebuild it as designed artwork rather than recording the screen. It reads better at every size and it doesn’t go stale next time you ship.
No. We do designed and animated video. If the concept genuinely needs a camera and a crew, we’ll tell you and point you elsewhere.
Feedback inside 24 to 48 hours, one decision-maker who can approve direction, and your copy on the schedule we agree in week two. Projects that slip almost always slip on one of those three.
A launch video is sixty seconds and sells the idea to people who have never heard of you. A demo is two to five minutes and shows the product to people already interested. They are different assets. Most teams ask for the second and need the first.
You do. Project files, designed frames, source animation and every exported format. You can hand them to another team and keep working without us.